Blackjack Card Game App
Here is our list of the best Blackjack apps for iPad. Blackjack is a simple, easy game to play, but not so easy to win. It’s a great app for the iPad and whether you want to play for money or just for fun, there are literally thousands of options available out there.
I really love blackjack. That is my most favorite card game and I can’t wait to go to the casino when it opens up so I can play blackjack in real life but in the meantime this is a really fun game! I know a blackjack app is bad when I can accurately predict the the next card out with any given hand. DEFINITELY stacked in favor of the the. Click chips from your bank to move them onto the table and make your bet. Click chips on the table to take them back. Click Deal, and the dealer will toss you two cards. Options to Hit, Stand.
Blackjack 21 Free - #1 Offline Blackjack Casino Card Games with Trainer and Strategy for Kindle Fire. Feb 9, 2020 by Lucky Jackpot Casino. 3.7 out of 5 stars 83. Vegas Casino Friends Poker Card Game App for my Kindle. Apr 29, 2015 by Satyadev Ashok Mahalingashetty. 3.1 out of 5 stars 70. App Free Download. Available instantly on. Enjoy classic casino card game with Popular Las Vegas rules just like at the real casino. You need to download this app if you like to play slot machines or slots and blackjack or just want to. Blackjack is the best way to perfect this timeless table game for fun, offline and completely risk free! Similar to Twenty One, Pontoon and Vingt-Un, this Las Vegas casino classic challenges you to.
24 Feb 2021, by Cherry Mae Torrevillas
Learn perfect Blackjack Strategy in one week with the Blackjack strategy trainer app for iPad! The innovative design allows you to easily practice & memorize the winning blackjack play for every situation.
With this app for learning blackjack, you can play every kind of hand or just the ones you want to improve on. Get immediate feedback on each and every move. Automatically track your accuracy, hot streaks, and detailed stats.
- Detailed stats
- Immediate feedback on every move
- Practice everything or just what you need to
- One tap access to standard black jack strategy card
- Customize hand types and table rules
This application will teach you the game of BlackJack and how to play any hand, such that you maximize your chance of winning. Learn how to play BlackJack on your iPad, when to Hit, Stand, Split, Double or Surrender. This is not a blackjack game, but an application that teaches you the right play. Think of it as a school to become better at BlackJack.
- Hit, Stand, Split, Double or Surrender to the cards dealt
- Get feedback on your decision
- See the basic strategy table for the selected house rules
- Learn to play like a professional
This blackjack app offers a real-world gaming experience. It’s the standard rules for this classic game including paying 3:2 for blackjack, dealer stands on 17, insurance pays 2:1, and more. You can also double down, split or surrender. The game is for fun, but there are in-app purchases that cost real money. You can play at virtual casinos from all over the world including Vegas and Monte Carlo. Enjoy the cool graphics, card tables and view your in-game stats to see how you are doing.
- The classic blackjack card game
- Nice graphics, In-game stats
- Play at casinos from around the world
- Hit, Stand, Double Down, Split and Surrender
- In-app purchases for chips and other in-game commodities
BlackJack Online - Just Like Vegas! is an action-packed gambling game you’re going to enjoy. You get to play against real people from all over the world with fun social features. Choose the table you want to play at. On signup you get $5,000 chips for free, and there’s a free daily bonus that can go as high as $100,000. The gameplay is realistic and intuitive, and you can log in using Facebook or play as a guest. There are bonus games for collecting free coins, live chat so you can talk with friends or other players, you can send gifts in real time, and the gameplay is fast and easy. If you just want to practice blackjack on your on your iPad before you head to Vegas for the weekend, this is a great app to do it on.
- Hi-Lo game to win free coins
- Login using Facebook or as a guest
- Authentic casino feel
- Free chips on signup
- Free with in-app purchases
The Blackjack 21 app offers a real casino-like atmosphere where you can play against players from all over the world. You can chat and message other players, get free chips every day, and even play without registering. Your account will be linked to Roulettist and Pokerist Texas Poker so you can use chips, achievements, and contacts in all three apps. If you’re a new player, this app can help you learn. There are daily quests where you can complete quests and earn rewards, too. Make some friends, practice your skills, and have some fun!
- Free chips
- Learn to play
- Chat and messaging system
- User-friendly interface
- Free with in-app purchases
Blackjack 21 will help you improve your real-life card skills while you play for fun. You get theme-specific cards, high-def graphics, and an easy user interface. You can tap or drag to place your bet, tap to split your cards, and if the dealer has Blackjack, insurance pays 2:1. You can play multiple hands against the dealer, choose from between different table themes, and Blackjack casino rules pays 3:2. The gameplay is interactive, with voiceovers, and the daily bonus spin will give you the chance to win free chips. This blackjack app runs smoothly, feels like a real game, and the animations are fun. The in-game trainer is helpful.
- Improve your real-life card skills
- Play for fun
- Win free chips with the daily bonus spin
The Blackjack 21 Free app! gives you the game you love with no muss and no fuss. You won’t have to buy chips to play. Follow standard Las Vegas rules as if you were at a real casino, track your stats to see how you’ve improved over time, and enjoy the table customizations with HD graphics. You can customize things like tables, face card style, decks, music, sfx, hints, surrender, and more. If you don’t already know how to play, there’s a help screen to give you some pointers. The controls are easy to use and learn, and you’ll play Double Down, Insurance, Surrender, and Splits just like in Vegas. Hints are enabled by default so if you would rather do without, you can turn it off using the “Move Advice” setting.
- No chip buying
- Deck shuffle animation
- Help screen and hints
- Simple controls
- Free with in-app purchase
BC Blackjack offers a realistic blackjack experience that users are praising. The app features full sized cards, chips and 3D rendered tables. If you are new or need to improve your skills, this app has a built in trainer and basic strategy cards to help you learn new and proven strategies. The gameplay is realistic, there are advanced plays, free chips without waiting and more. An in-app purchase for the Pro version opens up more features like tables with higher limits, customizable table settings, practice modes, speed deal and you can remove ads. BC Blackjack brings the casino experience to you. BC Blackjack app review
- A realistic casino experience
- Cool graphics, Full sized cards, 3D tables
- Built in trainer, Learn basic strategies
- In-app purchase for Pro version, Remove ads
- Pro version has many more great features
Card Counter is a game based on card counting techniques for Blackjack. This app will teach you what you need to know. You get to pick the counting system you want to learn. Choose from Silver Fox, Zen Count, Hi-Lo, KISS II, or others. There are many different modes, like Challenge, Tutorial, Medium, Easy, Hard, and Expert to keep improving your skills. You’ll be able to learn everything you will need to know to count cards and win money at the real tables while you are on the plane to Vegas. Never use this app at a real casino table. This app is worth the purchase.
- Voice-over by Oscar Santana
- Many game modes
- Pick the card counting system you want to learn
- Track your progress with Game Center leaderboards
- One-time purchase
Welcome, Dear Readers, to the latest edition of my long-running Modeling Practice series!
The newest game for this series is now available on my sister site BlazorGames.net, and it's a casino favorite: Blackjack!
Blackjack has been a staple of casinos and other gambling parlors since at least 1768, and it remains one of the most popular games today. This is at least partly due to the fact that it is easy to play, can have a considerable amount of strategy, and may even be more winnable than other casino-style games.
Let's model Blackjack as a C# and Blazor WebAssembly program! In the process, we'll discuss how to model complicated real-world scenarios such as this one, what kinds of decisions we need to make, and what sort of compromises we might encounter when trying to make the real world into a computer program.
Rules of Blackjack
If you already know how to play Blackjack, skip to the 'Modeling the Game' section below.
Blackjack is a casino-style card game in which the player(s) attempt to beat a dealer's score while getting as close to 21 points as possible, without going over. It is played with a standard four-suit, 52-card deck. Players do not compete against each other.
In order to know how to model a real-world problem as a program, we need to know the rules and boundaries of the problem. Lucky for us, Blackjack has a well-defined set of rules and regulations, and it all starts with betting.
Betting
Each player makes a bet before the initial deal. The bet can be any amount up to the amount of money they brought with them to the Blackjack table. This bet is lost if the player loses the hand.
The Initial Deal
After bets are made, the dealer then deals two cards to each player (this is called the initial deal) where each card is worth a certain number of points:
- 2-9 cards are worth the amount shown.
- Ten, Jack, Queen, and King cards are worth 10 points, and are collectively referred to as 'ten-cards'.
- Aces are worth either 1 or 11 points, at the player's discretion.
The dealer also receives two cards, the first face-down and the second face-up.
Hit, Stand, and Bust
After each player has two cards, each player may choose to either stand or hit. If the player stands, the dealer will not deal them any more cards; the score they have is now their final score for this hand.
If the player chooses to hit, the dealer deals them another card face-up. The player can keep hitting until they decide to stand or they bust, meaning their cards have a value of more than 21. If the player busts, they lose their bet.
Dealer Behavior
The dealer's turn occurs after all players have had their turns. On the dealer's turn, they flip over their face-down card, and then either hit or stand based on the score of their cards.
The dealer will always behave in the same manner. They must hit on all scores of 16 or less, and stand on all scores of 17 or more.
Naturals AKA Blackjack
A 'natural', AKA a 'blackjack', is an Ace and a ten-card. If a player is dealt a blackjack, it is an automatic win for the player (unless the dealer also has a blackjack) and they receive one-and-a-half times the amount of their bet. So, if the player has bet $20 and is dealt a blackjack, they get their $20 bet back, plus $30 in winnings.
Payouts
After the dealer has had their turn, the dealer will pay out any players that won their hands, and collect the bets of the players that lost their hands. The payouts and collections are calculated according to these rules:
- As mentioned above, if the player has a blackjack and the dealer does not, the player receives one-and-a-half times their bet.
- If the dealer has a blackjack and the player does not, the player has gone bust, or the dealer's score is higher than the player's score, the player loses their bet.
- If the dealer has gone bust, or the player has a higher score, the player wins their bet (so a bet of $20 returns the bet and gets an additional $20).
- If the dealer and the player have the same score, no money changes hands. This is referred to as a push.
After the payouts and collections are complete, a new hand can begin.
Special Plays
In addition to the 'normal' gameplay of Blackjack, there are a few special plays the player can make in certain situations.
Double Down
If the player, after the initial deal, has 9, 10, or 11 points showing in their hand, they can choose to 'double down'. This doubles their original bet, and the player receives one additional card. After this, the player is forced to stand.
If the player wins the hand, they get their doubled bet back, plus the doubled bet again. In other words, if the original bet was $20 and the player chooses to double down, their bet increases to $40. If the player wins the hand, they get the $40 bet back, plus an additional $40.
The dealer does not have the option to double down.
Insurance
If the dealer's face-up card is an Ace after the initial deal, the player may choose to make an insurance bet. This bet is up to half the amount of the original bet, and is placed separately of it.
If the player makes an insurance bet, the dealer looks at the face-down card. If it is a ten-card (meaning the dealer has a blackjack), the dealer flips it over, pays the player twice the insurance bet, and (if the player does not also have a blackjack), collects the player's original bet. In this way, the player is 'protected' from the dealer having a blackjack.
To model this, say the original bet was $20 and the dealer is showing an ace. The player can bet up to $10 as an insurance bet. If the dealer has a blackjack, the player 'loses' their $20 bet but gains $20 from the insurance bet. In effect, the player loses no money.
However, if the dealer does not have a blackjack when the player makes an insurance bet, the player immediately loses the insurance bet amount, and play continues normally.
Modeling the Game
Before we can begin creating the C# classes and Blazor components necessary to model Blackjack, we must think about the different parts of the game that we need to model.
There are two ways to do this: top-down, and bottom-up. In the top-down method, we would look at the game as a whole and divide it into pieces, which would then be divided into more pieces, until we couldn't make a meaningful division anymore. This method is useful for situations in which you do not already understand or know about each piece.
This entire series will use the bottom-up method. In this method, we look for objects that do not have any dependencies, model them, and them model the classes that rely on them, so on up the chain until we have modeled each object.
Assumptions
Prior to modeling this game in earnest, we must discuss any assumptions that we are making in order to have an implementable and not-too-complex model.
First, we will assume that we only need to model a single player and a dealer. Since the players do not compete against each other, modeling multiple players would model the real-world more accurately, but make the implementation much more complex.
Second, we will assume that our game will only use a single deck of cards, and will reshuffle that deck when needed. In the real world, casinos use many decks of cards shuffled together to prevent card counting, but since this is not the real world, we will conveniently ignore that fact.
With the assumptions made, we can continue with our bottom-up modeling method. In Blackjack, the smallest object with no dependencies is the playing card, so we will start by modeling the cards and the deck they're drawn from.
Cards and the Deck
We must consider the kinds of attributes each playing card will have in order to model them.
Individual cards will each have a suit (e.g. Clubs, Diamonds, etc.) and a value (e.g. Queen, Jack, Six, etc.). For the purposes of Blackjack, the suit doesn't actually matter, but we will include it because looking at a playing card with no suit makes very little sense. Given that there are a known and limited number of suits and values, we will make both the suit and the value into enumerations.
Per the rules of Blackjack, each card has a score. This is different from the value because of ten-cards; a card's value may be a Queen, but its score is still ten points.
In short, the card object will need:
- A suit
- A value
- A score
Now let us consider the deck, which we will treat as a fully separate object and not just a collection.
The deck will need an underlying collection of some kind that keeps all the cards currently in the deck; this could be an array or something more complex. The deck will also need to be able to instantiate itself (i.e. create all the cards it needs and add them to the deck) and shuffle itself.
The dealer will need to interact with the deck, primarily to draw cards from it; we will need a method for that. Since the deck must be able to create and store the cards on instantiation, we'll need a method to add cards to the deck as well.
Therefore, the card deck will need:
- The ability to create all the necessary cards and add them to the deck.
- The ability to shuffle.
- Methods to add cards to and draw cards from the deck.
Dealer and Player Commonalities
One of the ways in which I ask programmers to better understand the problem they are trying to model is to consider two objects and find their commonalities, the things they both need to do.
In this spirit, let's consider the player and the dealer. In many ways, they are the same; they each need a set of cards for their hand, they each need to know and show their score, and they each need to know if they are busted.
So, there will be a common object that both player and dealer can inherit from. We'll call that object Person, and it will need the following abilities:
- Keep a hand of cards
- Use the hand to calculate a score
- Use the hand to determine if they are busted
True Score vs Visible Score
There is one thing that might trip us up here: the dealer's true score (i.e. the combined score of all their cards) and their visible score (the combined score of all face-up cards) are different, and the player can only know about the latter. The true score is a commonality, but the visible score is not. We'll need to deal with that in some way.
Dealer Object
We already know that the Dealer object will inherit from the Person object we discussed in the last section. The dealer will need some attributes that are unique to him/her, including:
- The ability to deal cards to themselves and any player.
- The ability to flip over their face-down cards.
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We now need to consider the special play called Insurance. In that play, they player can make a special bet if and only if the dealer is showing an Ace face-up. So, the dealer needs one additional property:
- Check if they have an Ace showing face-up.
The game area (which we will discuss later) can check that property to see if the player is allowed to use the Insurance play.
Player Object
The player, like the dealer, will inherit from the Person object and gain their attributes. They will also have certain attributes unique to them, and first and foremost among these is funds.
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Funds
Our simulation will assume that each player sits at the Blackjack table with a limited amount of 'starter' funds. These funds allow the player to make bets, and are added to or subtracted from when the player wins or loses.
Bets
Each player has a bet that is unique to him/her that they make at the start of each hand. The player object must track these bets, as well as the special Insurance bet.
Change Amount
In our simulation, a 'bet' is money that has not yet left the Player's funds. It is instead being 'risked'. So our player will need to track how their funds will change after the current hand, based on whether they win, lose, or push. We will call this the change amount.
At the end of each hand, the player object uses the change amount to determine what their new funds amount is.
Standing
App For Blackjack
Players have the option to 'stand', which means they stop drawing more cards. We'll need a property to identify if a player has decided to stand, because at that point it becomes the dealer's turn.
Summary
In short, the player object must store:
- Their bets, including Insurance and Double Down bets.
- Their remaining funds.
- The change amount, the amount by which the player's funds will change after the current hand is complete.
- Whether or not the player has stood.
The Game Area
In a real-world game of blackjack, blackjack is played at a specialized table. Here, the dealer is in charge of everything, including whether or not players can use one of the special plays.
In our implementation, we don't want to make the Dealer object in charge of notifying the Player about whether or not they can make a special play, because doing so would require a kind of messaging system between the two objects, and that is too complex for this sort of modeling.
Instead, we will introduce a Game Area object that manages situations such as these. The Game Area will need to know
- What the player's and dealer's scores are.
- What part of the game is currently happening (betting, dealing, hit/stand, etc.).
- What special plays are currently available to the player, if any.
Because getting a Blackjack is a big deal in this game, we will want to output a special message to the display when a Blackjack occurs. Therefore the Game Area will want to know:
- Whether the player or the dealer (or both) has a Blackjack.
Game Status
In Blackjack, certain things can only happen at certain times. For example, if a player has stood, they are not allowed to hit again on the same hand.
To keep track of the game and what state it is currently in, we will need an enumeration of the possible states. As we code up the C# model, we will determine what game states are needed and define them as members of this enumeration.
What I'm Leaving Out: Splitting
In a real-world game of blackjack, if the player is dealt two cards with the same value (e.g. two sixes, two eights, two Aces, etc.) they can choose to 'split' the hand and copy their original bet for the second hand. The two hands are then treated independently, and a player can hit or stand or use special plays on each of them. Payouts are also dealt with separately.
I am leaving this out because modeling this tended to break my design in ways I couldn't resolve nicely. I'm still working on how to model this efficiently and in a way that I can explain simply, which doesn't involve duplicating all the affected attributes and properties or making a collection of collections. If I do get to that point, there will be another blog post about it.
Summary
The model for our Blazor implementation of Blackjack is complete, and here are the objects we need to code:
Card
, including suits and valuesCardDeck
Person
Dealer
Player
- The game status
- The game area
The objects for the last two items are not clearly defined yet. As we build our C# model, we will determine how best to implement those two objects.
Did I miss something? Is there a better way of modeling Blackjack in C# and Blazor? Or can you make my implementation better? I want to know about all these things! Sound off in the comments below.
In the next part of this series, we will code up the C# model for Blackjack, including each of the objects above and how they interact. Card counters, get ready for some action!
Happy Coding!